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July 2016 patch notes


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#1 Grav

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Posted 27 July 2016 - 03:12 AM

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Relevant to my interests:

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Infusion subtypes have been removed.
Offensive, defensive, and agony infusions are now simply known as infusions, and any infusion can be slotted into any infusion slot.
Utility infusions have been renamed enrichments in order to make them distinct from the other infusions.
All ascended amulets now have a single enrichment slot

Thief: Venomous Aura has been merged into the baseline of the venom utility skills

Rune of the Pack: Increased the fourth rune bonus cooldown from 20 seconds to 30 seconds.
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War score is now also awarded when an objective is captured.
Castle: 6 points
Keeps: 4 points
Towers: 2 points
Camps: 1 point
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Experience Boosters now include a 50% increase to WvW reward-track progress.

Virtue of Resolve: This skill now removes up to 2 conditions from the guardian baseline.
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Mirror Blade: Increased the number of bounces produced by this attack from 3 to 4.
The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
Illusionary Mage: The recharge of the mage’s attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage’s attack has been increased by 33%.
Mantra of Distraction: The recharge of this skill has been reduced from 20 seconds to 12 seconds.
Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.
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#2 Silvernis

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Posted 27 July 2016 - 07:55 AM

I for one am very happy with the infusion changes. The previous system always struck me as needlessly convoluted.

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#3 UltraEM

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Posted 27 July 2016 - 02:19 PM

I thought I'd be spending all my time in the new zone, but I only now found out about the Legacy Armor Reward Track and, after finishing the story and map complete, I spent all day in WvW/EotM farming the reward track. All for a fancy hat.

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#4 Slein Jinn

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Posted 27 July 2016 - 05:13 PM

View PostSilvernis, on 27 July 2016 - 07:55 AM, said:

I for one am very happy with the infusion changes. The previous system always struck me as needlessly convoluted.
I think it's a good change for amulets and back pieces.  I'm not so sure it's a good idea for rings, accessories, and especially for Armour.  I guess with the existence of the "Omni Infusions" it was always there, so that makes it a weird change overall.  But since the vast majority of players can't afford the massive gold sink of Omni Infusions, this is basically just pushing the top-end damage of all builds up by 40-45 Power at the expense of some defense, which means optimal builds will be further min/max'ed, and glass cannons will be even glassier.  Realistically, the optimal setup for almost every build will be Power infusions in every slot, making up the difference with an extra defensive item if needed, just because of the disproportionate value of the Power stat that I've discussed at length here before.  I guess Fractals players feeling pressured into spending the massive gold for Omni Infusions is probably what motivated this change, but honestly, I think just removing them might have been a better solution.  

In other news, removing Cleric's amulet from sPvP will make that meta suck even more than the S2 meta did.  I don't know if they're trying to turn sPvP into some kind of shooter or what, but they seem dead set on killing off any kind of support builds, which pretty much kills off interesting tactical play and makes me even less motivated to choose to load GW2 instead of SMITE when I sit down to relax for a while after a long day at work.

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#5 Leery

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Posted 27 July 2016 - 10:51 PM

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A number of toys have been reenabled in WvW maps.
  • Bouquet of Roses
  • Riding Broom
  • Electromagnetic Ascender
  • Magic Carpet
  • Fancy Winter Crystal Scepter
Best possible update this games had in a long time.
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#6 UltraEM

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Posted 28 July 2016 - 03:00 PM

Well, I got my hat, and I am quite happy.
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#7 Crosius

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Posted 28 July 2016 - 08:52 PM

View PostGrav, on 27 July 2016 - 03:12 AM, said:

Mirror Blade: Increased the number of bounces produced by this attack from 3 to 4.
The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
Illusionary Mage: The recharge of the mage’s attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage’s attack has been increased by 33%.
Mantra of Distraction: The recharge of this skill has been reduced from 20 seconds to 12 seconds.
Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.

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